If there's something I really hate about video games, especially most shooters nowadays, it's the limitation of classes. Sometimes it can be really difficult to find a good squad in Squad, there's some classes I have never actually played because they have always been occupied by others (apparently because they're better or some shit) which makes me feel sort of left out. Today I played medic for the first time.
Squad is all about realism, it uses the Unreal Engine 4 and it reminds me a lot of an improved version of Battlefield 2, in the sense that there's (obviously) squads and you work together as a team in order to capture checkpoints. It comes as no surprise that the game is developed by people … Continue reading Squad review